How To Zip Up Unreal Project For Mac If You're Working With Windows
I'm working on a project using C++, Boost, and Qt. I understand how to compress single files and bytestreams using, for example, the qCompress() function in Qt. How do I zip a directory of multiple files, including subdirectories? I am looking for a cross-platform (Mac, Win, Linux) solution; I'd prefer not to fire off a bunch of new processes. Is there a standard way to combine bytestreams from multiple files into a zipped archive, or maybe there is a convenience function or method that would be available in the Boost iostream library? Many thanks for the assistance. Update: The QuaZip library looks really great.
There is an example in the download package (in the 'tests' dir) that shows very clearly how to zip up a directory of files. Update 2: After completing this task on my Linux build environment, I discovered that QuaZip doesn't work at all with the Visual Studio compiler. Are footnotes included in word count in word for mac 2011?.
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Here you can see the ip address of the computer hosting the server, you can see the server is listening on port 7777 which is the default unreal port, and it has loaded up the test level map as we set out in our project. Email tracking software for mac mail. This log will be generated while running a Cooked/Packaged Project (ProjectName.exe or ProjectName.app) Always include this if there is an issue with running the packaged game. The official Mac SDK requires a Mac while the official Windows SDK requires Windows, hence the current setup. This isn't something we plan to change so it isn't on the roadmap. There's a couple of important reasons: 1.
It may be possible to tackle all those compiler errors, but a word of caution to anyone looking down this path. I tried QuaZIP 0.4.3 on Windows with VisualStudio 2010 -- there are still issues but can be resolved easily. To build with VS: • Use CMake to configure and generate VS solution for QuaZIP. • Open soltion with VS and build -- you'll first notice that it can't find 'zlib.h'. • Open preferences for quazip project and add path to Qt's copy of Zlib to C/C++->General->Additional Include Directories: $(QTDIR)/src/3rdparty/zlib. • Rebuild again and you'll get lots of warnings and one error C2491: dllimport static issue on QuaZipFile::staticMetaObject.
• This is because QuaZipFile is declared like 'class QUAZIP_EXPORT QuaZipFile' and QUAZIP_EXPORT needs to resolve to Q_DECL_EXPORT for dll and to Q_DECL_IMPORT for application, based on whether QUAZIP_BUILD is defined or not. When building QuaZIP QUAZIP_BUILD should be defined but isn't -- configuration process defines in error completely useless 'quazip_EXPORTS' instead. • To fix, just remove 'quazip_EXPORTS' from all build configurations and add QUAZIP_BUILD instead -- QuaZIP will now build fine.